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September 29, 2006


Chris Tolworthy

This is my first time on your blog, and I'm glad it exists. I was drawn to the comment that people don't trust low prices. Which puts me in a quandary. I am a first time developer with a potentially mass market game, but it's not like other games, and I want impulse buyers. All of that suggests I should charge a low price. But I keep reading messages from people saying "low price makes people think low quality". Ah what am I to do? :)

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