Dan McDonald has an article on GameTunnel this morning:
Basically, this article is Dan's take on the Sex & Cash Theory. What is more important, making money or your art?
Dan clearly is on the sex side.
An independent developer that wishes to sustain their independence must pursue their own interests in game design and development and give them preeminence over their interests in business and profit.
Personally, I've never been big on the "art" in indie games. I'm more focused on whether the game plays well, provides a good game experience, that is, whether it is fun. Grand ideas of expressing myself in the art of the game don't really enter into it.
The article is being discussed at length in the IndieGamer forums.
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