« Indie Game Case Study: The Story of a Modestly Successful Game | Main | RealNetworks Earnings »

February 14, 2006



Heya - long time lurker first time poster ;)

In my case and for some other people I know, the problem with eGames isn't really the price - it's trust. One of their titles crashed spectacularly on my father's machine because it had no network support installed at the time.

Why the need for a network connection? After investigation I found out it was for adware.. it was a pain to remove it all. Since then I stay far away from eGames boxes...

No idea if they still do it, but I'm just not willing to risk it.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name and email address are required. Email address will not be displayed with the comment.)

Goodsol Solitaire Blog

My Photo

Get Pretty Good Solitaire

  • Pretty Good Solitaire

    Download Pretty Good Solitaire

    Buy Pretty Good Solitaire

  • Pretty Good Solitaire


  • Follow @goodsolitaire on Twitter

May 2024

Sun Mon Tue Wed Thu Fri Sat
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31